Use the Wi-Fi Room with friends

Applies to: Generation 4 and Generation 5 Setup time: about 5 minutes

Follow the setup wizard to put StarMe DNS in the first Nintendo WFC connection slot, exchange Pal Pad codes, and meet your friends online.

How it works

Both games connect to StarMe from Nintendo WFC Connection 1. Each player adds the other player's Pal Pad code, then both enter the Wi-Fi Room.

Normal setup is enough for most players. Friend-code migration is only for a save that already has a Friend Code from Nintendo WFC or another replacement server.

Wi-Fi Room setup wizard

Use the first connection slot. StarMe DNS must be saved under Connection 1. Do not put it only in Connection 2 or Connection 3.

Wi-Fi Room setup wizard

Follow one step at a time.

The wizard keeps each screen short and tells you exactly where to put the DNS.

Step 1 of 5

Battle and trade with a friend

After both players have added and saved each other's friend code, enter the Wi-Fi Room together. Invite your friend to a battle or trade, or accept their invitation, using the normal game menus.

Normal connection

Try the direct connection first

For most players, the games connect directly to each other. Nothing extra needs to be enabled before starting a battle or trade.

Connection help

Relay Mode can help difficult networks

Some ISPs use CGNAT, double NAT, or other restrictive network setups that can stop a direct battle or trade even when both friends appear online.

With Relay Mode, the session travels through the relay instead of relying on the blocked direct path. The battle and trade steps stay the same.

Join Discord and ask for Relay Mode

Repeated connection problem? Join Discord and ask staff to mark your Wi-Fi identity for Relay Mode. After staff confirms it, both players should leave and re-enter the room before trying again. You do not need a new friend code.

Keep an existing friend code

The migration tool has a stable direct link: /wifi/#friend-code-migration.

Use this only for a save that already has a friend code.

Migration lets StarMe recognize the online identity already stored in the save. It does not move Pokémon or change story progress.

  1. Enter your own Pal Pad code and the DS or emulator's MAC address.
  2. Open the ten-minute window.
  3. Enter the Wi-Fi Room and keep this page open until it says confirmed.

New save? If the Pal Pad has no code, skip this tool and use the setup wizard.

Use the code shown for this save, with or without spaces or dashes.
Find it under Nintendo WFC Settings > Options > System Information, or in the emulator's network settings.
Game generation

Wi-Fi Room FAQ

Why must I use Connection 1?

The Wi-Fi Room setup expects StarMe DNS in the first Nintendo WFC connection slot. Configure and test Connection 1 even if another slot already works for something else.

Do I need the friend-code migration tool?

Use it only when this save already has a Pal Pad code created on Nintendo WFC, Wiimmfi, Kaeru, or another WFC server and you want to keep that code. A new save does not need migration.

Open the friend-code migration tool.

What does error 60000 mean?

Your save remembers an online identity from a different WFC server. Migrate it to keep the current code, or reset the local WFC identity to receive a new code. Migrate before resetting if you want to keep the code.

Should I migrate or reset my WFC identity?

Migrate to keep the Pal Pad code. Reset only when you are happy to receive a different code. Resetting does not erase the save, Pokémon, or story progress, but friends must add the new code.

What is the MAC address, and where do I find it?

It is the network address of the DS or emulated DS, not a reference to an Apple computer. Open Nintendo WFC Settings > Options > System Information. Migration uses it so only the matching game can claim the code.

Do two emulators always need different MAC addresses?

No. Emulators do not need different MAC addresses by default.

Check for a shared emulated identity only when multiple emulator instances run on the same computer and the same network and a trade or battle stalls. In that specific setup, make sure they are not sharing the same emulated DS identity or MAC address, then restart them. Otherwise, leave the MAC settings alone.

Why does the Wi-Fi Room look empty?
  1. Confirm both games use Connection 1 with Primary DNS 161.35.72.83 and pass the test.
  2. Player A adds Player B, and Player B adds Player A. Registration must go both ways.
  3. Check every digit, save both games, then leave and re-enter the room.
We can see each other, but the trade or battle will not start.

Wait 15 to 30 seconds before starting another session. If it still does not begin, both players should leave, reconnect, and retry. For multiple emulator instances on the same computer and network, also check the emulator guidance above.

A newly added friend is still missing. What should we do?

Confirm both players added and saved the other code, then wait a moment. If the friend is still missing, leave and reconnect. Do not repeatedly delete and re-add the code.

What happens after I open a migration window?

You have about ten minutes to enter the Wi-Fi Room from the matching DS or emulator. If it expires, nothing changes; open a new window when you are ready.

Do I need to reset after maintenance or a server update?

Normally, no. Retry first. If a returning save still disconnects and already has a Pal Pad code, migrate instead of repeatedly resetting it.